![screeps minerals screeps minerals](https://i.ytimg.com/vi/b_dn8a7xvec/hqdefault.jpg)
SCREEPS MINERALS PATCH
But, the 3rd worker on a far patch will be more efficient than a 3rd worker on a close patch. The 1st and 2nd worker on a close mineral patch will be more efficient than the first two on a far patch. MULEs do not factor in, as they are able to a mine a given mineral patch at the same time an SCV is. The progression of minerals harvested per second is roughly linear (the only variation coming from patch distances, but this is minor) until you have 2 harvesters per patch. Your income/worker ratio is reduced, strictly speaking, but your absolute income is not any less, of course. The 4th worker will not give you any additional income. Keeping more than 3 workers per patch is a complete waste. More measurements and math in this reference: Note that this chart is using real-time instead of game-time, so the mining numbers are roughly 20% inflated. All Drones were gathered on a specific spot, then clicked on the middle mineral patch, and the mineral count was taken after 30 seconds. This chart represents the number of minerals a group of workers can harvest on a "standard" base. This strategy is also incentivized because the closer fields have about twice as many minerals, so they will last longer than the smaller/further fields. Having any more than two workers on a mineral field will force the third worker to move to mine another field instead, unless they are also over-saturated. Therefore, players may attempt to further maximize mining efficiency by forcing workers to first saturate the closer fields (done by selecting a worker and repeatedly telling it to mine a given field until it starts mining there). Players can remedy this by manually balancing their patches with 2 workers per field, but it may not be worth a player's time to micromanage mining workers as workers will self-balance anyways.įinally, travel distances vary among mineral fields, with some fields closer to the base than others.
![screeps minerals screeps minerals](https://wiki.screepspl.us/images/f/f1/Invader_creep.png)
HuK is particularly notable for this sort of harassment.Īlso, a harvester will sometimes switch to another mineral field if their current field becomes occupied, wasting time traveling instead of mining.
![screeps minerals screeps minerals](https://raw.githubusercontent.com/kasami/kasamibot/master/docs/images/skroom.png)
This action prevents the enemy's worker from mining as the field would then be occupied. Consequently, players can be found to 'harass' an opponent's mining workers by sending a worker out to mine their minerals. In addition, if a worker attempts to mine from a field that is occupied by another worker, that worker will instead select another field to mine from (unless the worker is almost done harvesting from the field). Still, a mineral field can only support a limited amount of workers at a time. This makes harvesting minerals much easier. Unlike in StarCraft: Brood War, workers will automatically spread out among mineral fields. I would suggest opening an issue with the maintainers on this.General Micromanagement Strangely they have versions higher than this on GitHub. The version you have specified, or one of your dependencies has specified is not published to Įxecuting npm view ionic-native (see docs) the following output is returned for package versions: versions:Īs you can see no version higher than 2.9.0 has been published to the npm repository.